﻿using UnityEngine;

namespace HEFramework
{
    public class SceneTouch : Entity, IAwake, IUpdate
    {
        public Camera MainCamera { get; set; }
        public Camera SceneCamera { get; set; }
        public bool IsClick { get; set; }
        public bool IsDrag { get; set; }
        public Vector2 Position { get; set; }
        public float ClickStartTime { get; set; }


        public EntityRef<Entity> Target { get; set; }
        public int SelectType { get; set; }
        public GameObject ShadowObject { get; set; }
        public TransformBehaviour ShadowBehaviour { get; set; }
    }
}